![]() This is a visual representation of when each instrument makes a sound. Most of them are short blips and electronic sounds, which aren’t based on the sounds of any specific console but have a chiptune feel to them! While it’s possible to add effects to instruments, most of the instruments the software uses come in a file with the program. This is where you customise the instruments you wish to use. I’ve mentioned this before, because it creates the music that Amaya uses in his games, and everything he makes is just exceptional quality. This was a piece I used for some motion graphics a while ago.Īnother program that I was really excited to acquire was PXTone by Daisuke “Pixel” Amaya, creator of Cave Story. You can hear a little tune I wrote in Famitracker here. When you play the track back, it plays from top to bottom. The Noise channel plays white noise-like tones which can make a drum beat if programmed well, and I’ve attempted to make one here (although it’s not perfect just yet!) The letters obviously refer to notes, and the number refer to the octave that the note is played it. The Triangle channel plays a much softer note, and I’ve used this for my base line. I would usually use Square 2 for harmonies, but haven’t placed any here. In the Square 1 channel I’ve put the main melody. This track is a chiptune version of Welcome Home by Coheed & Cambria which I started to write. The letters and numbers in each space depict the notes or sounds being played, and correlate to a specific instrument. It is made up of beats which align horizontally, and channels which are displayed in columns and allow different instrument types to be played at once. In the main window of this image you can see the track visually. It would be nice if the virtual piano could be used to lay down the track, but it’s not the end of the world using the keyboard keys instead. You can just import instruments from other sources, but it is then implementing other people’s instruments into your track that proves difficult. ![]() The image above shows the various settings which can be changed to create unique instruments, and a handy little virtual piano to preview your created sounds. The difficulty with Famitracker is creating the “instruments” or the sounds that the blips make. In previous projects, I’ve used a program called Famitracker, which produces 8-bit music based on the sounds of the Famicom or Nintendo Entertainment System. I’ve tried a couple of programs in the run up to trying to make some good game music, mostly software designed for making great chiptune pieces. ![]()
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